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<title>three.js webgl - geometry - cube</title>
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<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
let camera, scene, renderer;
let mesh, meshS1,meshS2,meshS3,meshS4, groupD;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
//camera.position.z = 5;
camera.position.y = 5;
scene = new THREE.Scene();
const texture = new THREE.TextureLoader().load( 'textures/celeb/sky.jpg' );
texture.colorSpace = THREE.SRGBColorSpace;
const material = new THREE.MeshBasicMaterial( { map: texture } );
const geometry = new THREE.BoxGeometry(1,0.5,3);
const geometrycS1 = new THREE.CylinderGeometry( 0.5, 0.5, 0.1, 50 );
const materialS1 = new THREE.MeshBasicMaterial( {color: 0xffff00,wireframe:true} );
const geometrycS2 = new THREE.CylinderGeometry( 0.5, 0.5, 0.1, 50 );
const materialS2 = new THREE.MeshBasicMaterial( {color: 0xffff00,wireframe:true} );
const geometrycS3 = new THREE.CylinderGeometry( 0.5, 0.5, 0.1, 50 );
const materialS3 = new THREE.MeshBasicMaterial( {color: 0xffff00,wireframe:true} );
const geometrycS4 = new THREE.CylinderGeometry( 0.5, 0.5, 0.1, 50 );
const materialS4 = new THREE.MeshBasicMaterial( {color: 0xffff00,wireframe:true} );
mesh = new THREE.Mesh( geometry, material );
meshS1 = new THREE.Mesh( geometrycS1, materialS1 );
meshS2 = new THREE.Mesh( geometrycS2, materialS2 );
meshS3 = new THREE.Mesh( geometrycS3, materialS3 );
meshS4 = new THREE.Mesh( geometrycS4, materialS4 );
meshS1.position.y=0.3;
meshS1.position.x=0.8;
meshS1.position.z=1.5;
meshS2.position.y=0.3;
meshS2.position.x=-0.8;
meshS2.position.z=1.5;
meshS3.position.y=0.3;
meshS3.position.x=-0.8;
meshS3.position.z=-1.5;
meshS4.position.y=0.3;
meshS4.position.x=0.8;
meshS4.position.z=-1.5;
//그룹D함수 다른 변수들을 묶어서 한번에 처리하는 역할
groupD = new THREE.Group();
groupD.add( mesh );
groupD.add( meshS1 );
groupD.add( meshS2 );
groupD.add( meshS3 );
groupD.add( meshS4 );
//묶은 그룹D함수를 add에 넣어줬다
scene.add( groupD );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
//groupD.rotation.z+=0.1;
meshS1.rotation.y += 0.1;
meshS2.rotation.y -= 0.1;
meshS3.rotation.y -= 0.1;
meshS4.rotation.y += 0.1;
camera.lookAt(0,0,0);
renderer.render( scene, camera );
}
</script>
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짱구모형 드론에다 프로펠러를 달아 주었다.
여기서는 프로펠러들을 groupD함수를 이용해 묶어서 처리를 해주었다.
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