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package kr.co.aiai.app;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import androidx.appcompat.app.AppCompatActivity;
import java.util.Random;
//로또만들기
public class MainActivity4 extends AppCompatActivity {
EditText et1;
EditText et2;
EditText et3;
EditText et4;
EditText et5;
EditText et6;
EditText et;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main4);
et1 = findViewById(R.id.et1);
et2 = findViewById(R.id.et2);
et3 = findViewById(R.id.et3);
et4 = findViewById(R.id.et4);
et5 = findViewById(R.id.et5);
et6 = findViewById(R.id.et6);
Button btn = findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
myClick();
}
});
}
int[] num = new int[45];
int r=0;
public void myClick(){
Random random = new Random();
for ( int i=0; i<num.length; i++){
num[i] = i+1;
}
for ( int i=1; i<=100; i++){
int randomIndex = random.nextInt(45);
//int rnd = (int )(Math.random()*45);//Math.random이걸로 많이써야 C언어가서도 좋다
r = num[0];
num[0] = num[randomIndex];
num[randomIndex] = r;
}
et1.setText(Integer.toString(num[0]));
et2.setText(Integer.toString(num[1]));
et3.setText(Integer.toString(num[2]));
et4.setText(Integer.toString(num[3]));
et5.setText(Integer.toString(num[4]));
et6.setText(Integer.toString(num[5]));
Log.d("minwoo",Integer.toString(num[1]));
}
}
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
tools:ignore="MissingConstraints">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<EditText
android:id="@+id/et1"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:inputType="number"
android:text="__" />
<EditText
android:id="@+id/et2"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:inputType="number"
android:text="__" />
<EditText
android:id="@+id/et3"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:inputType="number"
android:text="__" />
<EditText
android:id="@+id/et4"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:inputType="number"
android:text="__" />
<EditText
android:id="@+id/et5"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:inputType="number"
android:text="__" />
<EditText
android:id="@+id/et6"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:inputType="number"
android:text="__" />
</LinearLayout>
<Button
android:id="@+id/btn"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="로또생성하기" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" >
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.MyApp"
tools:targetApi="31" >
<activity
android:name=".MainActivity4"
android:exported="true" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="" />
</activity>
</application>
</manifest>
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